Damage Changes
Lancer: Bleeding Hussars » Devlog
Through the last few months of feedback, testing, and general play, the original damage numbers of weapons and sidearms turned out to be relatively unimpressive. To create the scarier feeling we were looking for when dealing with hardier armors and more complex pilot rules, we've decided to increase damage on weapons to 2d6 and 1d6 for sidearms.
Hopefully this will continue to create cool moments and speed up the firefights a tad bit.
Thanks!
Files
Lancer-BleedingHussars_v1.2.pdf 1 MB
2 days ago
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Lancer: Bleeding Hussars
Pilot Combat in Lancer the Mech RPG
| Status | In development |
| Category | Physical game |
| Author | Seventh Seal Games |
| Tags | Character Customization, lancer, Mechs, Sci-fi, Space, Tabletop, tabletop-roleplaying |
More posts
- First Art Finished!Sep 04, 2025
- LCP AvailableAug 30, 2025
- Version Discrepancy.Aug 30, 2025
- 8/29/2025Aug 30, 2025
- Minor ChangesAug 27, 2025
- It's Real!Aug 26, 2025
- Two Month Update - 11/8/23Nov 09, 2023
- Armory Up to Snuff - 9/2/23Sep 02, 2023
- Imposing is Reach! - 9/1/23Sep 02, 2023

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