Damage Changes


Through the last few months of feedback, testing, and general play, the original damage numbers of weapons and sidearms turned out to be relatively unimpressive. To create the scarier feeling we were looking for when dealing with hardier armors and more complex pilot rules, we've decided to increase damage on weapons to 2d6 and 1d6 for sidearms.

Hopefully this will continue to create cool moments and speed up the firefights a tad bit.

Thanks!

Files

Lancer-BleedingHussars_v1.2.pdf 1 MB
2 days ago

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